1.00 and other future tracks to be of such outstanding quality. Great job SimTraxx, I look forward to ver. Not a full request but merely a inquiry of the possibility. making some objects that can be driven through like haybales have collisions and one weird hole in the side of the road's mesh at the first bridge.Īlso, out of curiosity, would it be possible to make AI capable of racing on it? I just wanted to play a little cat & mouse with an AI in a more powerful car, but we both spawned under the map and fell into the void. Things I'm still waiting for are just for hitboxes to get polished a little bit (ie. The rough spots are noticeable even without ffb, but they aren't so aggressive as to throw you into a massive crashout. spectators, vehicles, more houses, more trees. Following a MASSIVE UPDATE, this track now has: no more WeatherFX bug. Currently the feel of the road is truly immersive, even on controller or my wheel without ffb. For my third track, made from scratch in Blender, I present a 10km stretch of the route from Bollène-Vésubie up to the Col de Turini. The choice to create this track was a great one for SimTraxx and I look forward to its further development. What's amazing about the track is that as you get faster, new challenges present themselves in very different places and different ways as well as the new ways to cut down times. Which is a good thing because it's so tight and unforgiving. Wonderful track, great for rally but I've driven it so much now that I'm starting to memorize it.
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